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FAQ

FiveM Fake Players Team Workspace: Roles and Setup

Shared workspace setup for managing FiveM fake players across a team. Owner and manager roles, invite flow, conflict scenarios, and multi-server access.

6 min readBy Equipe FiveFake

Most FiveM servers above 64 slots are not run by a single person. You have a server owner, one or two co-owners, and a handful of community managers who all need access to operational tools. When FiveM fake players are part of your infrastructure, that means multiple people may need to view, modify, or adjust configurations for the bots that shape your server population. The server membership system in FiveFake is how you give other users shared access to a server you created.

How server membership works

When you create a server on the FiveFake platform, you can add other platform users as members of that server. Each member operates within the shared server and controls only the fake players they themselves added. You are not delegating ownership of the whole server to them. You are opening a shared space where multiple operators can each contribute their own players to a joint server.

What each member can do

  • Add their own fake players to the shared server, creating a joint population made up of multiple operators
  • Adjust the schedule and names of their own players inside the shared server
  • Download updated artifacts when new versions ship, from the server page in the dashboard
  • Change configuration features such as the txAdmin integration for the players they manage

The result is a joint server with multiple users behind it. If you own the server and add two co-managers as members, all three of you can independently configure the fake players you each brought in. The server browser sees a single combined player count. Your txAdmin panel shows all the sessions from all members together.

Adding a member to your server

To add a member, go to your server page in the FiveFake dashboard and open the members section. Enter the platform username of the person you want to add. They must already have a FiveFake account. Once you add them, they see the shared server in their own dashboard and can begin adding players of their own.

The three conflict scenarios to know about

Multi-operator setups create opportunities for configuration conflicts. These are the three we see most often in practice.

Two members editing the schedule at the same time

Each member controls the schedule for their own players. If both members are adjusting their own schedules at the same moment, they are editing independent configurations, so there is no direct collision. The combined population visible to the browser is the sum of all members' active players at any given time. Coordinate with your team about overall scheduling goals so the combined population curve looks natural rather than having different members' players peaking at unrelated times.

A member adjusts players during a planned offline window

If the server owner has set their own players to zero for a maintenance window and a member does not know about it, the member may increase their own count thinking the overall drop looks wrong. This is a communication issue, not a system issue. The fix is to coordinate with all members before maintenance windows so everyone adjusts their own players consistently. Add a note to the server display label in the dashboard during maintenance windows so any member who opens the dashboard knows not to change their own settings.

A team member leaves and still has access

When a community manager leaves your team, their membership in the shared server does not automatically end. You need to go to the server's members section and remove them manually. A former member with active access can still adjust the schedule and names of the players they added. Offboarding from your FiveM community infrastructure should always include a check of your FiveFake server member list.

How to use shared servers for multiple communities

If you run more than one FiveM server under the same organization, each server has its own independent member list. You can add different people as members of different servers. A person you add to one server does not automatically get access to your other servers. This gives you per-server control over who can manage which fake player population.

For operators running multiple distinct communities, each server you create is a separate entity in the dashboard. Members manage their own players within each server they have been added to. You can see all servers you own or are a member of from the main dashboard view.

Next steps

If you are setting up your server for the first time and also need to configure the server-side connection, start with the txAdmin setup guide, which walks through how a correctly configured connection looks from the dashboard side.

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